The Love Craft

Time: April 01, 2016 at 08:00 PM
Length: about 4 hours
Location: Olin-Sang 104

Event Staff

Blurb

Take a trip aboard a luxury liner with a difference. The Love Craft soon will be making another run. The Love Craft promises something for everyone. Come aboard; we’re expecting you.

Description

The Love Craft will be run using the A Grandiose Disaster system. Players will spend the first part of the slot creating characters using a simple, interactive character template system. Then they will run through the scenario. A Grandiose Disaster focuses on character interaction and roleplaying. There will be no complicated game mechanics or puzzles to solve.

Trigger warning: The Love Craft is a representation of a horror/disaster movie. Some players may not enjoy horror/disaster movies. The game system will require players to decide which characters will live and which will die. Some players may not be comfortable making this decision. This larp is not appropriate for younger children.

What is A Grandiose Disaster?

A Grandiose Disaster is a new system that brings disaster and horror movie larps to your home. First you make your characters, based on tropes and templates: the rugged hero, the love interest, the comic relief, the precocious child, and so on. Then you are taken from scene to scene and in most scenes you have to decide which characters live and which die.

A Grandiose Disaster is designed to run quickly and easily, and without a GM. There are no complicated mechanics to learn. Character creation is simple, easy, and interactive with the other players. Runtime mechanics involve going from scene to scene and deciding who lives and who dies through a simple “majority rules” voting system.

The game is designed to focus on roleplaying and interactions, not mechanics. There will be no puzzles to solve, no “you need to figure this out to live.” Everything is presented to you by the scenario, and you get to roleplay as your world goes to hell around you.

This is a playtest of the Grandiose Disaster system, which will be kickstarted soon. Please contact mike@intink.com if you want to try playtesting some scenarios at home.

Character creation is template based. We have templates for all the basic tropes of characters from a disaster movie. Some scenarios will have additional templates available. Character templates are gender neutral and may be made as characters anywhere along the gender spectrum. Character creation involves producing a small history for your character. Players then work together to create shared histories for their characters including positive and negative relationships.

Characters will have simple special abilities. Each character template will let you choose one ability from a specified list. Abilities let you break the rules in a simple way, maybe allowing you to survive when you would have died, or maybe letting you come back in to save the day after everyone else believes you are dead.

Play is simple. The scenario will be divided into scenes. The majority of these will be challenges to the players. For example, “you make your way through the dark hallway, when you come to a locked door. You can feel heat emanating from the other side. You need to make it through the fire.” Sometimes you will get to use an ability to get through the scene, but sometimes you will have to choose someone to die. The player gets to narrate the death scene, roleplaying it out with other players.

What happens if we can’t choose someone to die?

Scenes are timed. If you cannot choose someone to die before time runs out, then a character is randomly chosen with characters whose templates are more likely to die weighted toward a random death.

What happens to the players of dead characters?

They become the audience of the movie. They can sit on the sidelines and watch and bet among themselves who will be the next to die. Also, they can come back in as NPCs for future scenes. The runtime of A Grandiose Disaster is around 2 hours (not including character creation). We will try to avoid killing characters off until at least 1/3 of the way through the game.

Attendees

11 attendees
1 open slot: 1/12